![]() ![]() You can use thieves’ tools to pick locks and disarm traps at the range. Else, you can retrieve an item in a container worn or carried by another monster. You can stow one thing that the hand is holding in a container worn or carried by another creature. Starting at 3rd Level, when you cast Mage Hand, you can make the spectral hand invisible, and you can do the following additional tasks with it: Moreover, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. You use your Intelligence whenever a spell refers to your spellcasting ability. Intelligence is the spellcasting ability of your wizard spells since you learn your spells through dedicated research and memorization. It has to be an enchantment or illusion spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th degree from any school of magic. ![]() The new spell must be of a degree for which you have spell slots. Whenever you gain a level in this class, you can replace one of the 5e wizards spells you know with another spell of your choice from the wizard spell list. The spells you learn at the 8th, 14th, and 20th Levels can come from any school of magic. Spell Slots per Spell Level Arcane Trickster 5e Cantrips Known Spells 4th 3rd 2nd 1st Rogue Level 3rd Mage Hand + 2 3 0 0 0 2 Rogue Level 4th Mage Hand + 2 4 0 0 0 3 Rogue Level 5th Mage Hand + 2 4 0 0 0 3 Rogue Level 6th Mage Hand + 2 4 0 0 0 3 Rogue Level 7th Mage Hand + 2 5 0 0 2 4 Rogue Level 8th Mage Hand + 2 6 0 0 2 4 Rogue Level 9th Mage Hand + 2 6 0 0 2 4 Rogue Level 10th Mage Hand + 3 7 0 0 3 4 Rogue Level 11th Mage Hand + 3 8 0 0 3 4 Rogue Level 12th Mage Hand + 3 8 0 0 3 4 Rogue Level 13th Mage Hand + 3 9 0 2 3 4 Rogue Level 14th Mage Hand + 3 10 0 2 3 4 Rogue Level 15th Mage Hand + 3 10 0 2 3 4 Rogue Level 16th Mage Hand + 3 11 0 3 3 4 Rogue Level 17th Mage Hand + 3 11 0 3 3 4 Rogue Level 18th Mage Hand + 3 11 0 3 3 4 Rogue Level 19th Mage Hand + 3 12 1 3 3 4 Rogue Level 20th Mage Hand + 3 13 1 3 3 4Īrcane Trickster 5e Spellcasting table explained As an example, when you reach 7th Level in this class, you can learn a new spell of 1st or 2nd Level. Each of these spells has to be an enchantment or illusion spell of your choice and must be of a degree for which you have spell slots. The Spells Known column of the 5e Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st degree or greater. You know three 1st-level magician spells of your choice, two of which you must pick from the enchantment and illusion spells on the wizard spell list. You recover all expended spell slots once you finish a long rest.įor example, if you know the 1st-level spell Charm Person and have a 1st-level and a 2nd-level spell slot available, you can cast Charm Person using either slot. To throw one of these spells, you have to expend a slot of the spell’s level or higher. The Arcane Trickster Spellcasting table shows how many spell slots you need to cast your spells of 1st degree and higher. You learn another wizard cantrip of your choice at 10th Level. When you reach 3rd degree, you fortify your martial prowess with the ability to cast spells. ![]() These rogues include pickpockets and thieves, but also pranksters, mischief-makers, and a substantial number of adventurers. As a general rule of thumb, Arcane Tricksters benefit the most by spells that help in combat by ways other than dealing direct damage. ![]() Even still, there are some great options here that can make this build loads of fun to play. The arcane tricksters are limited to the Wizard’s enchantment and illusion spell lists, except at 3rd, 8th, 14th, and 20th level.Īrcane Trickster 5e max out at 4th level spells once the character reaches 19th Level. Additionally, the nature of the spell casting is quite restrictive, so there are better choices for a sneaky caster, such as Bards and Druids. But, when compared to other Roguish Archetypes, Arcane Tricksters will lag in terms of raw damage output. ![]()
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